Top 10k strings from Exodus (1984)(Firebird Software).z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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9 DB 0,0,0,0,0,0,0,0,0,0,0,0,0,0 7 PRESS A KEY. 6 LD A,(S+16) 4 LD A,(IX+6) 4 LD A,(IX+1) 4 LD A,(IX+0) 4 DB 221,54,11,0 4 CALL 0DD9H 3 LD A,(S+23) 3 LD A,(S+21) 3 LD A,(IX+12) 3 LD (IX+9),A 3 LD (IX+4),A 3 LD (IX+12),A 3 LD (IX+1),A 3 LD (IX+0),A 3 SCORING : 2 OUT (0FEH),A 2 LOAD 16384 2 LD A,9;FADE> 2 LD A,(S+36) 2 LD A,(S+24) 2 LD A,(IX+7) 2 LD A,(IX+4) 2 LD A,(IX+3) 2 LD A,(IX+11) 2 LD (IX+8),H 2 LD (IX+7),L 2 LD (IX+6),A 2 LD (IX+5),A 2 LD (23606),HL 2 GG:;GRAPHICS FOR LIVES 2 DB 7,239,11,243,16,249 2 DB 48,49,48,48,48,48 2 DB 48,48,48,48,48,48 2 DB 48,48,48,16,6,17,0,22,2,25 2 DB 221,54,4,0 2 DB 221,54,17,2 2 DB 221,54,14,0 2 DB 221,54,13,0 2 DB 221,54,12,1 2 DB 221,54,12,0 2 DB 221,54,1,0 2 DB 16,6,17,0,22,4,25,48,48,48 2 DB 126,255,231,195 2 DB 0,0,94,92,0,65,0,1,94,92,0 2 DB 0,0,94,66,0,65,0,255,94,66,0 2 DB 0,0,94,44,0,65,0,255,94,66 2 DB 0,0,94,22,0,65,0,255,94,66 2 DB 0,0,94,136,0,65,0,1,94,92,43 2 DB 0,0,94,114,0,65,0,1,94,92,21 2 DB 0,0,86,90,0,70,255,1,86,90,0 2 DB 0,0,85,71,0,70,255,255,85,71 2 DB 0,0,83,79,0,65,255,0,83,79,0 2 DB 0,0,63,113,0,70,255,1,86,90 2 DB 0,0,62,48,0,70,255,255,85,71 2 DB 0,0,61,79,0,65,255,0,83,79 2 DB 0,0,40,79,0,65,255,0,83,79 2 DB 0,0,40,136,0,70,255,1,86,90 2 DB 0,0,39,25,0,70,255,255,85,71 2 DB 0,0,152,79,0,65,1,0,108,79 2 DB 0,0,151,135,0,70,1,1,105 2 DB 0,0,150,25,0,70,1,255,104,71 2 DB 0,0,130,79,0,65,1,0,108,79 2 DB 0,0,128,112,0,70,1,1,105 2 DB 0,0,127,48,0,70,1,255,104,71 2 DB 0,0,108,79,0,65,1,0,108,79 2 DB 0,0,105,89,0,70,1,1,105,89 2 DB 0,0,104,71,0,70,1,255,104,71 2 DB 0,0,0,0,0,0,0,0;FOR ACS 2 DB 0,0,0,0,0,0,0,0,24,90,90,126 2 CALL Z,DOB 2 BY JOHN F. CAIN. 2 ADD A,(IX+3) 2 ADD A,(IX+2) 2 .80 Points 2 .60 Points 2 .20 Points 2 .10 Points 1 you score an extra 1 you lose 1 tuned to Channel 4 1 touch it, or you will lose a 1 to escape from the 1 to a maximum of 99 1 this being so rare! 1 shoot a clock, subject 1 scores 20 seconds and 1 scores 10 seconds a 2 1 ptX'+-e3"l 1 problems. 1 points, etc., etc. 1 pit with your ship at the rim 1 pit by shooting at them. 1 life. (and he won't 1 keyboard you can move your ship clockwise or anti-clockwise 1 it either!) 1 is awarded for scoring 1 hit him you lose a 1 from climbing the walls of the 1 friend and if you 1 fire your laser bolts into it. 1 each time that you 1 climbing out of it. 1 bonuses are awarded 1 be too happy about 1 at Spud - he is your 1 around the rim of the pit and 1 and various assorted objects 1 and each time that you shoot thewrong thing. 1 all others score 5 1 after scoring a further 1 [^#V#N#F#" 1 ZZ:;CREATE ZIGZAG 1 You start the game with 3 lives,and lose one each time you are hit, each time a mutant Llama isallowed to escape from the pit 1 You must stop assorted objects 1 Using either joystick or 1 U4:;LINE PRINTED D LONG 1 The left hand side of the screenshows a birds-eye view of the 1 Television 1 Spud (Your friend).-1 Life 1 Small Clocks 1 SUB 8;WAS 15 1 SUB (IX+0) 1 SQL:;DRAW LINE AT BC,DLONG 1 SQ3:;DRAW AT BC AND BC-D 1 SBC HL,DE;JOHN 1 RL B(IY+4),A 1 RET NC;IE 36 OR 32 1 RA:;A=255 OR 1 1 Potted Plants 1 Points: A bonus of 1000 points 1 PRESS ENTER 1 POP BC;POSITION 1 Over extensive use of your laserwill result in over-heating 1 Once any object has reached the rim, you must on no account 1 OVERHEATINGLASERSTATUS 1 Note (3): On no account shoot 1 Note (2): If a television is 1 Note (1): If a Llama is allowed 1 NS3:DJNZ NS3 1 Mutant Llamas 1 LD L,(IX+8) 1 LD IY,BST+11 1 LD HL,ACS-256 1 LD HL,256*60 1 LD HL,0F000H-256-10240 1 LD H,(IX+7) 1 LD E,(IX+5) 1 LD DE,OUTS 1 LD DE,8;JOHN? 1 LD D,(IX+4) 1 LD C,(IX+0) 1 LD BC,(65500) 1 LD B,(IX+2) 1 LD B,(IX+1) 1 LD A,3;SQ SIZE 1 LD A,(S+53) 1 LD A,(S+31) 1 LD A,(S+23);LLEVEL 1 LD A,(S+23);LEVEL 1 LD A,(S+18) 1 LD A,(S+17);B PIX 1 LD A,(S+17) 1 LD A,(S+13) 1 LD A,(S+12) 1 LD A,(IY+0) 1 LD A,(IX+9) 1 LD A,(IX+8) 1 LD A,(IX+2) 1 LD A,(IX+16) 1 LD A,(IX+10) 1 LD (IY+9),A 1 LD (IY+8),A 1 LD (IY+7),A 1 LD (IY+6),A 1 LD (IY+5),A 1 LD (IY+10),A 1 LD (IY+1),A 1 LD (IX+8),L 1 LD (IX+7),H 1 LD (IX+7),A 1 LD (IX+3),A 1 LD (IX+2),A 1 LD (IX+16),H 1 LD (IX+15),H 1 LD (IX+11),A;SCORE? 1 LD (IX+10),A 1 LD (IX+1), A 1 JR Z,S9;?? 1 JR NZ,LOOP 1 JR NZ,LLOOP 1 JR NC,NDED 1 IT:;INC TIM 1 Hover Mowers 1 Helicopters 1 Flying Saucers 1 EXODUS 1 EFDECGF@CAEEEAGFGEB@AECCDFF@@ABCFC@BBFCC@@ECE@AA@DEDA@BFGF@@EBCDFF@@EA@@EE@AAC@@F@F@@BAEECCBF@FG@GA@CAFG@GA@CA@@FGACDGEDA@D@@@BGDCE@AE@ACBGD@@EE@ABGDBCDCE@@GCEEFC@CEEFCAAECCDECGDEECE@AAEE@AAAEFEEAFGAAAEBDECBFEDEEEAA@GEBDEAFBF@EEFCEFDFGEACBD@CDABD@DA@ED@D@EF@@BECC@AFA@CEAFE@BGGBAEB@EFEEBEB@ABBAAB@EC@ABACDEB@ABBAAB@EBADECB@ECCF@BABFF@AF@@EACBGF@AFAECCCFG@ADCBG@GGFEDCBDCDFBA@AECAF@ADFBF@@@CEFACAEBADEEFGAF@EECABADAECAFBEFFAEEDECAEECCAEEF@@BFG@DAGBBGD@CAEB@CAGBBFDBADCCBAADAE@BBFDGEFFBAB@ADBFGA@DFBGECAF@FFF@BGFDGDECBFBEDEFABFDCAEDECCAEFG@GECAFF@ECDE@@AEDCECAF@BECBF@@EC@DBDDAECBDECBDBFDAEAEB@DAECAF@DEC@DBDDECBF@ECBDBFDAEFEB@DAF@@EF@@FGE@CECCABD@GABDEFCC@GFGGC@GF@AFDGCE@CAFE@AFEEECCD@CE@DCCCEECFDCACDCFF@@BCFF@G 1 DW S+25;OPS TO HIT 1 DB 7,0,4,251,0,247,8,241 1 DB 60,126,195,253,253,251,126 1 DB 26," ",22,20,26," ",22,21,26 1 DB 255,0,0,0,0,1,0,0,0,255 1 DB 221,54,6,0 1 DB 221,54,5,0 1 DB 221,54,3,13;DN 1 DB 221,54,2,23;ACC 1 DB 221,54,17,1 1 DB 221,54,16,0 1 DB 221,54,15,2 1 DB 221,54,10,0 1 DB 221,54,0,32;PRINTCH 1 DB 22,9,25,"LIVES " 1 DB 22,6,25," 1 DB 22,5,25,"TIME " 1 DB 22,4,25," 1 DB 22,3,25,"HIGH " 1 DB 22,2,25," 1 DB 22,10,25,17,0,16,6 1 DB 22,1,25,16,0,17,6 1 DB 17,6,22,14,26," ",22,15,26 1 DB 17,2,22,12,26 1 DB 16,6,17,0,18,1," OUT ",18,0 1 DB 0,56,100,116,120,56,0,0 1 DB 0,0,255,1,0,0,255,255,0,0 1 DB 0,0,1,1,0,0,1,255,0,0,1,0 1 DB 0,0,0,0,0,0,0,0,0,0,0,0,0 1 DB "SCORE " 1 DB " ",22,22,26," " 1 DB " ",22,16,26," ",22,17,26 1 DB " ",22,13,26," " 1 DB " ",17,4,22,18,26," ",22,19 1 C}\N#F#^#V#y 1 Commodores 1 CP 2;SPHEAR 1 COP:;CREATE OPPONENT 1 CHEAT MODE - SPACE EXITS 1 CALL Z,CH2 1 CALL SQL;DRAW LINE 1 CALL NC,ZZ 1 CALL NC,CH 1 BHY65TGVNJU74RFCMKI83EDX^LO92WSZ XP01QA^ 1 Abominable Snowmen.50 Points 1 ADD A,(IX+6) 1 ADD A,(IX+5) 1 ACAEFA@FEGECAF@FEEEFAAAEDEDAEEBADFGG@ADGGGGF@GECAF@E 1 A time bonus is awarded 1 A clock showing a 1 1 ;TEST FOR HIT ME 1 ;SPUD NOT ALLOWED 1 ;RADIATING SQUARES 1 ;NO BUNNIES EITHER 1 ;LLLAMAS NOT ALOWED 1 ;IX=OPST IY=BST 1 ;INC GRAD COUNT 1 ;HL / A ANSW IN H REM IN L 1 ;GET VALID DIR OR RND 1 ;E HAS SPRITE NO 1 ;DO CHAR SET 1 ;DELETE BUL 1 ;CDISP BDISP 1 ;CALC GRAD 1 :y[W:z[O>! 1 6,249,8,241 1 6 - MUSIC ON 1 6 - MUSIC OFF 1 5 - DEFINE KEYS 1 4 - INSTRUCTIONS 1 3 - KEMPSTON JOYSTICK 1 2x[z2y[y2z[ 1 20000 points, 30000 1 20 points due to 1 2 - CURSOR JOYSTICK 1 10000. Subsequent 1 1 - KEYBOARD 1 0 - START GAME 1 .70 Points 1 .50 Points 1 .40 Points 1 .30 Points 1 .20 Secs. 1 .100 Points 1 .10 Secs. 1 (a:y[W:z[Ox 1 "2" Clocks 1 "1" Clocks 1 YOU HIT SPUD!!! 1 TIME IS UP!!! 1 THE SCREEN 1 THE GAME 1 LLAMA ESCAPED!! 1 HIT BY EXPLODING CYLON 1 1984 JOHN F. CAIN. 1 - TO FIRE 1 - CLOCKWISE 1 - ANTI-CLOCKWISE 1 (IX+24),A